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OVERLOAD - The Ultimate Six-Degree-of-Freedom Shooter

Created by Revival Productions

Experience the ultimate six-degree-of-freedom shooter from the people who invented the genre!

Latest Updates from Our Project:

Forums Coming Soon, AMA on Monday, and More
about 8 years ago – Sat, Feb 13, 2016 at 04:05:21 PM

Hello to all our amazing backers!  We've got a bunch of cool tidbits to pass onto everyone as we enter the 4th day of the campaign.

Overload Forums Coming Soon

We've already gathered a very passionate community around Overload, and we've heard your requests to have a central place to discuss the game and Kickstarter campaign.  Early next week, we'll be launching forums on playoverload.com so everyone can gather in one spot.  Not only can we try to answer your questions and discuss ideas for the game, but we can coordinate efforts to help promote the game to new audiences.

Stream Highlights

On Friday, Lead Designer Luke Schneider played through some prototype levels live on Twitch while Chris, Mike, and Matt answered questions in chat.  We don't have a chat log, but we do have a couple excerpts for you to check out.  Here's the first playthrough, and here's the 2nd one, with Luke switching to a gamepad early on.  Keep in mind the game is still in a prototype phase, and we have many more features, robots, levels, effects, and everything else to add to the game.

Reddit AMA with Mike and Matt on Monday

Just a reminder that Mike Kulas and Matt Toschlog will be on Reddit Monday at 1PM Eastern (6PM GMT) to chat and answer all the questions you can throw at them about Descent, Overload, or anything else you want to bring up.  We're planning on sending an update Monday right when it starts with a direct link.  You can follow @PlayOverload on Twitter to get a reminder there as well.  And if Facebook is your thing, don't forget to Like the PlayOverload page.

The 2nd Wave of Promotion

In addition to the AMA, Revival will be doing another big push with press, streamers, and YouTubers to get the word out.  There will be more streaming and videos too, with both actual development and discussions of past and present games.  And we'll have a couple fun ways you can participate if you want to help spread the word too. 

We're very grateful for everyone's support and suggestions so far, and we're listening to all the feedback and working on ways to make Overload (and our campaign) even better.  Your participation and support is what Kickstarter is all about!

New Stretch Goal: Mod Tools & Editor Docs

One last note: We've updated our stretch goals, and our first stretch goal is Mod Tools & Editor Documentation.  We're already planning to release the level editor after the game's launch, but by popular demand, we'll also add support for custom robots and weapons if we hit the stretch goal.  In addition, we'll do a full usability pass on the all 3 editors (data, level, and decal mesh), and thoroughly document everything so the community can start working on custom missions and mods as quickly as possible.  Custom levels were a big part of the Descent community staying alive for so long, and hitting the stretch goal will ensure that Overload has great mod support soon after launch.

Update #1: 15% in 24 Hours + Mac/Linux!
about 8 years ago – Thu, Feb 11, 2016 at 08:09:29 PM

Greetings Awesome Backers!

This is our first update for Overload, and we really want to start with a big THANK YOU from everyone at Revival Productions.  We're very thankful for all the support from our former co-workers and friends at Volition and Outrage.  And the old-school Descent community has been awesome in their support as well.  And of course thanks to all the new backers and everyone else for backing Overload.

We've reached 15% in 24 hours, and we should hit some more big milestones soon.  We've been reading all the feedback, responding to comments, and thinking about how to make our campaign an even bigger success.

MAC + LINUX!

The first big thing that we're glad to announce is that we've listened to all the requests.  Mac + Linux support is no longer a stretch goal and will be included for everyone who chooses the Steam/DRM free version of the game!  So in addition to having console versions on Playstation 4 and Xbox One, Overload will be available on PC, Mac, and Linux.

UPCOMING LIVE STREAM + AMA W/ MATT AND MIKE

We've got a couple upcoming events that we hope you'll be interested in.  Tomorrow, Friday the 12th, Luke Schneider (lead designer on Overload) will be live-streaming from the Revival Productions Twitch channel at around 2:00 PM CST (-6:00 GMT).  He'll be playing the game, showing off the level editor, and answering as many questions as humanly possible.  So click on over to our Twitch Channel and follow us so you can get a notification as soon as we start streaming.

Then on Monday the 15th at 12:00 PM CST, we (Mike Kulas and Matt Toschlog) are going to be doing a Reddit AMA.  Join the reddit community and ask us anything you want, including who's taller, how long has Matt been growing his hair, and which one of us is responsible for the D2 boss invulnerability bug.

MORE TO COME!

Thanks again for a great first day, and make sure to tweet about Overload having Mac + Linux in addition PS4/XB1/PC.

- Mike & Matt